So, I've been doing some thinking about the pyro lately. A 20% healing and resistance reduction is applied by afterburn. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. His flames can cause panic and confusion if caught by surprise with it. 1. notnheavy_flamethrower_falloff (0. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Now, it makes sense to have afterburn in the game. After all, not every merc’s attire is lined with asbestos. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Pyro is deadly when flanking and ambushing. Ellis' Cap Level 10 Hat. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. 5 seconds of afterburn (down from 10 seconds). Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. 0. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. 2 less airblasts. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. After all, not every merc’s attire is lined with asbestos. You're effectively having to decide between losing sixty health or devote time and. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. It's not immune to fire. Also reflecting flares will apply the afterburn damage penalty. For one thing, the Chargin' Targe gave great resistance to fire already. Ability to be spammed. also. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. This issue occurs on the latest vanilla TF2 update. The main. The existence of this weapon was first discovered in the form of a VTF filename string found in. . F. Afterburn was mostly used to expose spies. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. After nine years in…The Team Fortress Classic Pyro sucks. Either way, I can tell you the gas passer is practically useless in casual &. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. This was very clearly stated during the patch notes. Can compensate for the -25% burn damage of degreaser. CryptoTeam Fortress 2. 5 seconds from 3 per tick for 10 seconds. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. is basically a good version of this weapon. The Vaccinator. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. add cloak on kill. +%s1% cloak on kill. Listed as "-20% damage penalty". Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. Damage is any event that reduces the health of a player or entity. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Team Fortress 2. res and the second one is tf esourceClientScheme. However, when I look at afterburn, I don't see something that's supposed to be lethal. Passive reload. Just a thought. Exhibit C: The Blast Radius; The Scorch Shot has a blast. That's why buffing the damage from 3/tick to 4/tick was needed. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. On hit the enemy suffers poison (bleed) damage for 2 seconds. All damage is rounded up to the nearest whole number. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. . 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Shotgun Level 1 Shotgun. Anti-Pyro strategy. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. #9. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. Going underwater. And there are also ghost particle. 2 less airblasts. 8=0. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. No flinching when aiming and fully charged. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. The difference is there, but is is rarely ever noticeable. All damage is rounded up to the nearest whole number. 5. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. not something that should've been added. Heangry. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. For the base. Also, some weapons have damage. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Afterburn was mostly used to expose spies. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. All of the Pyro's primary weapons have damage ramp-up. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Shortstop is a good scattergun sidegrade. They increased the damage of Afterburn to 4 every tick for 7. If there was a sniper you will be dead in a second. eu]. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. direct flames do the normal amount if damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. But I have two horrible suggestions to "fix" it. After all, not every merc’s attire is lined with asbestos. A D. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Click to listen. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Another example is the Iron Bomber. After all, not every merc’s attire is lined with asbestos. • 3 yr. I’m not judging the other persons skill in this situation. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. These can be essential for survival. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Enemies that escape slowly suffer from. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. 2 seconds Deals heavy damage with fire effect within 1. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. Not to mention that burn duration is nonfunctional atm. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. . The Scorch Shot is a community-created secondary weapon for the Pyro. Also, some weapons have damage based on where. List of item attributes. Kukri Level 1 Kukri. 283 becomes 5, and 5. That's a good point, it is pretty defining for him. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Then MvM upgrades would be in casual. Business, Economics, and Finance. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. This weapon will reload automatically when not active. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. It's not immune to fire. Now, it makes sense to have afterburn in the game. . These can be essential for survival. Team Fortress 2 does not have any method of dealing damage in decimals. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. There is NOTHING wrong with this. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. tf. (-) -25% damage penalty. The flamethrower, needs a buff. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Primary Weapons. After nine years in development, hopefully it was worth the wait. Team Fortress 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. — The Pyro on sinister weapons. That would make pyro the most viable class at hit+run tactics. 11 votes, 30 comments. Low risk. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. Things like that to essentially reward higher-skill. Team Fortress 2. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Fan O'War. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Good medic will stay in safe place and always control his damage recieved/risks. Players killed by fire or afterburn drop a burning corpse. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". 5 seconds of afterburn damage. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The Axtinguisher is an unlockable melee weapon for the Pyro. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Pyro is a class very focused on comboes as-is. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. True, Afterburn is the same damage but dealt out faster. 20:2711. It makes dealing with pyros extremely annoying, especially as soldier or spy. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. not something that should've been added. As to why, it wears a flame retardant suit. The update will be applied automatically when you restart Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. A D. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Flames lose 50% of their Damage, DF loses 25%. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. If there was a sniper you will be dead in a second. Knife Level 1 Knife. First you need a filter_damage_type set to crit damage. The Chargin' Targe is an unlockable secondary weapon for the Demoman. The Harvester is a melee weapon for the Pyro. People would write off afterburn like nothing. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. The gun itself is a tripodal device constructed of metal, team-colored paint. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Sorted by: 6. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Click to listen. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Added: This weapon holsters 50% slower. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. N. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Nothing else in TF2 has more counters than poor old afterburn. Edit: Spelling. It's also a VERY fast projectile. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. The Sniper can use Jarate to extinguish himself or his teammates. Upon taking any form of damage while coated in this gas, the. They could be way worse or way better. This is objectively a bug, and not something that people commonly disagree on. Dealer's Visor Level 50 Hat. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. With afterburn immunity and over 40% fire protection. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Fine-tune the finer details of your flames with this. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. July 12, 2011 [Item schema update] Added Strange quality. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. But due to the . This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. T. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. "damage penalty" and 2. 08 damage. A. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. 1AsianPanda Medic / Engineer • 3 yr. True, Afterburn is the same damage but dealt out faster. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. Discord: triple. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. 5 seconds of afterburn damage. Allow heavy to better keep up with enemies and avoid projectiles. However, the mechanic itself is broken and makes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. -66% Overheal build rate. Level 8 Vaccinator. Owner buys TF2 for Cash. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. But I have two horrible suggestions to "fix" it. HalfwrongWasTaken • 6 mo. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. new players see burn damage as "flamethrower damage". tf/s/tripletf. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The flames of the flame throwers become unpredictable at maximum range. Incendiary Ammo: Upgrade for all Miniguns. ago. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I agree with you on the degreaser’s afterburn penalty being a big deal. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Even then cleaver and wrap assassin are very good. A Burning Spy. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. I'm aware the damage it does is slightly lower than a melee hit. Tape appears to be holding the gun together. Tell me which one you would prefer. After nine years in development, hopefully it was worth the wait. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Fire A Burning Spy. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Medic isn't a god. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. _TheNumber7_ • 8 mo. Because Pyro's long range capabilities are currently too strong. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. But lets look at the other component of flamethrower damage, afterburn. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. 5 seconds of afterburn (down from 10 seconds). While healing, provides you and your target with a constant 10% resistance to the selected damage type. • 2 yr. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Might as well use your Flamethrower at that point. Execution is a taunt for the Pyro with the Scorch Shot equipped. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. Only applies afterburn before particles are x amount of time old. Allowing a combination with the Neon Annihilator. Afterburn. They could be way worse or way better. 75% fire resistance: took 7 damage (0. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Use a Manmelter crit at point blank. Airblasting gives reduced footing and air control for a short time. its only immune to afterburn. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. After all, not every merc’s attire is lined with asbestos. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With bonus afterburn damage and bonus damage with ranged weapons. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. flare afterburn is limited by distance. It travels at a speed of 2000 Hammer Units. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. 25*0. The following tables describe the possible attributes of weapons and items as contained in the items_game. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. You won't lose much by equipping it since afterburn isn't your main source of damage. (-) -25% damage penalty. add onhit addammo. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. A D. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. -66% Overheal build rate. Shotgun + reskins. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. However, the mechanic itself is broken and makes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The flames of the flame throwers become unpredictable at maximum range. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. After all, not every merc’s attire is lined with asbestos. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. This would make lighting people on fire worthwhile. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Question on calculating Scorch Shot damage. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Fire damage is caused by both flaming weaponry and the afterburn they induce. #12. However, the mechanic itself is broken and makes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You can help TF2 Classic Wiki by expanding it. This can be used to chain multiple flamed enemies together in order to hit them. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. I personally think that the currently underwhelming afterburn deserves a well-needed buff. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides.